@cannotcompute

Alternatively, this could be "Percentage of Time Where It Feels Mostly Acceptable to Start Reading Donations at GDQ"

@adef

Really puts into perspective that things like the 3D Zelda Challenge, despite their long downtime, only feel possible precisely because there are ample breaks to rest

@deefdragon

The "the The Wind Waker" note was very amusing. And yes I did just write this comment as an excuse to use The three times in a row.

@mornyavie

> isn't that a great idea for a video?
hell yeah it is

@TheAnimeLurk

I'm a little sad you didn't cover Twilight Princess Low% just to be funny. Great video, I could listen to you talk about anything.

@hclink7315

They way he says “The The Wind Waker” puts a very big smile on my face

@Ardju

How much frowntime would each speedrun have though

@hokostudios

Big props for talking about how you often play Majora's Mask off the leaderboard, in the way you prefer. I think that's an important thing to remember: if having competition isn't important to you, you don't need to put yourself in that competitive context, and don't have to play by the leaderboard's rules if you don't want to. The other elements that can make speedrunning enticing remain intact regardless.

Anyway, I was quite stunned to hear how much downtime there is in most of the 3D Zelda games! It was quite a bit higher than I was anticipating.

@SeedyZ

Does this video have zero downtime because I was actively engaged during all of it? Great video!

@SamChaneyProductions

I love your commitment to saying the "the" in "the Windwaker" every time

@shinyminunthetheatregeek2036

Textbox mashing in speedruns is super interesting to me because I follow Undertale speedrunning. Not many people run Undertale because even though it does have interesting skips and glitches, a good chunk of the run is menuing and mashing textboxes, especially in a true pacifist run. I once watched a true pacifist world record vod where the runner (Shayy) lost time on every split, and managed to save the run with extremely well timed mashes in a dialogue heavy section near the end of the run.

@JoshuaThomas21000

Just want to say, I love these breakdowns of how speed runs tend to actually work. So glad YouTube actually notified me of your vid this time

@connorgibes709

This video has 48:19 of down time

@Mayrink.

There's a youtube channel called "Not Idle BOTW" that posted a bunch of edited runs to show what categories of Breath Of The Wild speedruns would look like without the downtime (as in player not in control of Link, I think?). They stopped uploading years ago,  but even their outdated runs seem to agree with your findings (~40% for any% and bug limit, ~50% for AD), and the final result looks fun to watch as a spectator, especially the 100% run.  

Another youtuber by the name of Pandora Jane did something similar for an old "Defeat Ganon" run of Ocarina Of Time. Except in that video, all of the gameplay was removed, leaving only the downtime lmao.  

Youtuber Tom Lube did a more traditional "just gameplay" edit of Majora's Mask "Any% No Major Glitches" and, like you calculated, most of the run gets removed.  

There are actually quite of few of these edits for quite a few different games, beyond the Zelda franchise. I made a little playlist of them and even edited a few myself. Let me tell you, there are some bad gameplay/downtime ratios out there (Cyberpunk 2077). This video is a nice reminder that I'm not the only nerd that obsesses about this in the speedrunning community, and it did make me go "huh". Well done.

@shonenbat6542

This is the entire reason I didn't try to speedrun Tears of the Kingdom. I played the intro once and realized "wow, this would suck to do every time"

@SeanCMonahan

14:13 "it's black and white because it's a flashback" 😂 Great video!

@sergiorodriguezaceves2905

be ready for The Yard ghouls, they will appear soon…

@Zeldrake

This is a thesis-level dissertation. You have your qualifying factors for what counts as downtime: and with that, the data can be analyzed. That's how good experimentation works. And you have a "real-world relevance" section at the end of the video? This is incredibly well done. I love passion projects like this.

Personally, I always found it interesting why people didn't... y'know, run a mod or something that completely removes all cutscenes and makes all dialog immediate one-boxes (or nonexistent) to simply do more fun and have less time twiddling your thumbs. Other than technical implementations (for instance, modding Switch stuff is something very few people have access to), I came to the conclusion that... people want it. When you say you love Zelda games, you love the environment against which they're set, the world they create, and the experiences that you make along the way. And text and cutscenes, while sometimes arduous, help create that. Even when you're going at breakneck pace, cutscenes like this force you to stop and smell the roses, to enjoy the environment that the world creates.

So even if they're objectively timeloss that people would love to always skip, they are special in their own way.

@Adoochi

I won't lie, I was really hoping you'd cover TP Low% just out of morbid curiosity. Genuinely interesting video regardless, as always.

@ctnc6059

A Youtube video on the parts of the game you just watch is the best idea I've ever heard because people visit this website just to watch stuff. Now we get to watch stuff about watching stuff! :P