I am 100% buying your game just to say thank you for how helpful your video series is. Your work here is truly appreciated.
Ohhhhhh that makes shaders sound soo much more convenient than i thought they were! I was convinced rendering was some sort of dark magic but just this one application of them gave me a lotta ideas :D
It might make sense to also re-add transparency to a pixel afterwards. That was, if a pixel is semi-transparent, you’ll have semi-transparent white. Basicly, skip pixel if fully transparent, make white if opaque, and strip transparency, make white, readd transparency if in-between
Fair warning, shaders are written by math nerds for math nerds so don't expect readable variables, documentation or even being able to extract these things from the context because it's all in reference to some math thing you never heard of. For example in the book of shaders book they constantly use "st" for variables. These are just the UV coordinates of the shader, which are just the xy coordinates. This is a convention they simply chose to use without any explanation anywhere, because one of the authors used to program in some graphics card language where s and t were used for x and y.
That's such a clear explanation. Thanks a lot
I love your vids sm keep on posting them!!
Ooh that death animation looks really cool!
As a dev working on a 2D cyberpunk action game (Veiled Edge), shader stuff like this is always super inspiring 🔥 Especially trying to get that sleek VFX feel in URP... it’s pain but worth it lol
studying game development rn. watching your videos is very helpfull but god damn do i feel overwhelmed 😅. so many concepts to remember
Man I took a class on game development a while back and wish you had taught it. Cause the class I took was a lot of marketing, budget and team management rather than how to actually make a game. And I thought the teacher was just trying to avoid having to pick any particular engine to teach. But you regularly give super helpful advice about the actual development part of game development that can be applied to any engine. You're awesome
idk why it never occurred to me that damage flashes can be a type of shader instead of having to manually white out your sprites lmao. this is awesome
I love shaders, I had issues with tiles such as grass looking too tiled, but by using shaders, I was able to generate a texture for the tiles using a simple noise algorithm. Was even able to animate it.
Shaders are the black magic of game development
That was a really cool way of explaining it! Please make a full tutorial on this topic if possible
good sir i need that Isadora emote right this very moment
Acerola has great videos on shaders and graphical programming in general!
"Dad..., I'm starving..." "Just 3 more full runs son."
I guess the player character was animated tping to the Hub at death? Smooth!
That Death animation is 🔥 🔥 Also could you use shaders to get a glow effect and if so how would you fo about that
@TinTeaKettle