@sredding878

Honestly, I never thought about how hard it was for animators to make those poses. I’m glad I’ve learnt something today.

@Ayxn_sonx

One of the few times when the Pro is actually a pro.

@tprime2702

This is the reason that understanding anatomy and kinematics is important for artists.

@smidge742

As someone who recently graduated from animation. This stuff is no joke, takes time and patience(a lot of this).

@caydenhester1310

I like the way the shin bends :)

@pathnode

Pro artists would make a rig that switches between high heels and flat pose

@chrits3396

Seeing how much a foot has to bend in order to fit into heels makes me wonder how much damage actual heels does to the foot.

@PieroMinayaRojas

I'm pretty sure having a rig would make it way easier

@CableGraceCB

Just use the bone rig to rotate and apply. 
It will save you time adjusting the model every time.

@DeathWishUwU

nobody gonna talk about how the shin looks completely broken?

@Ratciclefan

Gotta love the pro artist controlling the cursor with the keyboard

@zeynepasude9171

I prefer bone deform but that's good too

@dybixs1400

That's why patience is key. 
Finish the model first, then you can use one hand.

@-.Mute.-

USE NEITHER, USE BONES FOR CRYING OUT LOUD

@tranceform9459

I see two talented modelers.  One that has a lot of experience using commands, and one that has more experience with hot keys, and much more with feet.

@NullZ1

Correction,  a Pro is still slightly wrong. , a Veteran knows that it's also about weight painting (bone of the model and bone of the object) , to be 1 to 1 , otherwise it'll look deformed while movement.

@Donbros

Lol i learned all this in a year. But the hardest thing is still to decide what animation style you are going with

@MrTuas

"Jeremy why do we need to rig each individual toe to move separately?"

@KeyleeTamirian

It's funny how both of them suffer in some way.

@tabish1170

I wish when I was pro at blender in 1995 at that time I wish it had sculpting tool ... But no probs new generation can enjoy it in there younger days is still make me happy ... I still can work but at the age of 85 it's little harder to be creative that much ... I remember asking for help on telephone to find out more blender's hidden feature and other friends just chilling and coding back in 1995 🙂❤ ... Finally turned 86 week ago ... Keep going game devs, artists ... work,rest,enjoy,work