Default Cube, Tab, A, S, Z, Move Mouse Outwards a little, Click, Shift+D, X, Move Mouse Outwards a Little, Click, A, 3, Click Both Top Faces, Right Click, Click “Bridge Edge Loops”, Bottom Right Open Dropdown bar, Play with profile to get your arch, Click off menu, Ctrl+R, Click one the supports of the arch and scroll until it faces look “correct”, Repeat on the other support, Click on lines as did in the video, S+Shift+Z, Move until the indentations are correct. And done.
Longer form tutorial, please. Nobody saw what you did, and I want to do something similar.
Thanks for the video - actually it's more accurate for stone masonry and easier to select only the joints between the stones, not the corners of everything. Then bevel those joints with Ctrl+B, then invert selection of faces to select the stones and Alt+E to extrude faces along normals. Then add bevel modifier to entire object as desired.
Interesting video!
Whenever i try to use that edge option it just deletes the selected faces, what am i doing wrong?
Oh no. How did you connect the two rectangles? How the arc connected them? How? Share the hotkeyes. I'm gonna cry.
Would this not have been faster with a mirror modifier instead,making you only have to actually model one side without having to worry about it being approximately the same on the other side
Fascinating
Key icons pls
Good tutorial👍🏻
Video giải trí ghê, không hề có hướng dẫn chi tiết
my bridge edge loop just making a holes, not bridge between 2 faces..help, cm+j
How did he do that?
AW SHUCKS
Haha great job on not showing how to do it lol 😂
@VENOM11011