Introduction to the basics of Blueprint scripting mods. We will make a mod that plays a sound file and adds money to the player character step-by-step including testing and packaging.
00:00 Intro
00:27 What Are Blueprints?
03:42 Setup A Blueprint Project
04:54 Creating a BlueprintActor Asset
05:59 Creating a PrimaryAssetLabel
08:18 Blueprint Scripting
12:10 Adding a Sound File
13:33 More Blueprint Scripting
15:39 Testing with Play-in-Editor
18:54 Packaging the Mod
23:18 Testing in-game
24:58 Getting Ready for Distribution
27:26 What's Next?
*STALKER 2 Modding Wiki*
(modding.wiki/en/stalker2heartofchornobyl)
*Ch-Ching.wav* -- Sound file used in this tutorial
Ch-Ching.wav by hgernhardt -- freesound.org/s/402651/ -- License: Attribution NonCommercial 4.0
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